fond | data/realeyez.iff fantome | data/ghost1.iff texture | data/texture1.iff module | data/chiptune.dbm fadeout | 0,1 | 899,1 | 999,0 coltab0255 | data/remaptable.iff | 0 | 255 | 255 | 255 ghost64 | data/lightghost.iff premiere PlayDBM module SpritePlain Rectangle par défaut fond CTE | 0 CTE | 0 CTE | 1 CTE | 1 Sprite Rectangle par défaut fantome BOUNCE | 0 | 200 | 500 | -0.3 | 0.15 CTE | 0 BOUNCE | 0 | 200 | 500 | -0.1 | 0.35 CTE | 0.26 SetPalette fond script < PLAY> premiere | 1000 | 0 | 1 deuxieme | 1000 | 0 | 1
script | 0 | 1 deuxieme DBMVol spl | fadeout | 0 | 0 SetPalette texture Twirl texture SIN | 0 | 1 | 0.25 Décalage en X COS | 0 | 1 | 0.25 Décalage en Y CTE | 0 start angle CTE | 0 amp. angle CTE | 0 freq angle SIN | 0 | 0.1 | 0.2 start dist. CTE | 0.4 amp.dist CTE | 16 freq dist CTE | 0 mapping type < FX> MotionBlur coltab0255 RadialBlur coltab0255 2CTE | 0.5 | 0.5 SIN | 0.5 | 0.05 | 0.4 SIN | 0.5 | 0.05 | 0.4 < PA> 2CTE | 1 | 1 < FX> Sprite fantome RND | 0.395 | 0.405 RND | 0.365 | 0.375 RND | 0.595 | 0.605 RND | 0.625 | 0.635 SpriteTable fantome RND | 0.395 | 0.405 RND | 0.365 | 0.375 RND | 0.595 | 0.605 RND | 0.625 | 0.635 coltab0255 SpriteLight ghost64 COS | 0.45 | 0.1 | 0.4 SIN | 0.45 | 0.1 | 0.4 COS | 0.55 | 0.1 | 0.4 SIN | 0.55 | 0.1 | 0.4 coltab0255 SIN | 0.5 | 1 | 0.4